The Legal Realities of Virtual Reality: Intellectual Property and Other Legal Considerations

Tuesday,  December 6, 2016 | 6 pm – 9 pm 

Program Chair:

Judith B. Bass | Law Offices of Judith B. Bass

David A. Boag | BOAG LAW, PLLC

  • Virtual reality is all around us. Headsets such as the Samsung Gear VR, Oculus Rift, and HTC Vive have hit the consumer market, while YouTube has joined emergent platforms such as Littlstar in making immersive 360º VR video content accessible to anyone with a smartphone and piece of cardboard. Established giants like the New York Times have jumped in with both feet and are regularly releasing high-quality VR content. The growth and development of VR has been so rapid that many are still left wondering: what exactly is virtual reality? Whether you have never heard of VR or are an attorney beginning to take on clients in the field, this CLE will seek to provide a comprehensive introduction to the new and fascinating field of virtual reality and its attendant legal issues including intellectual property, right of publicity, products liability, and more.

    Live Program & Webcast$119 Member | $219 Nonmember

  • Bethany Haynes
    Sloss Eckhouse LawCo LLP

    James Klaiber
    Hughes Hubbard & Reed LLP

    Jonathan M. Purow
    Gottlieb Rackman & Reisman PC

    Richard Samson
    Vice President & Assistant General Counsel
    The New York Times Company

    Scott Sellwood
    Co-Founder and Head of Partnership
    Source3

    Maia T. Spilman
    The Law Office of Maia T. Spilman, LLC

    Mark A. Sternberg
    Mark A. Sternberg, Attorney at Law PLLC

    Fara Tabatabai
    Hughes Hubbard & Reed LLP

  • 6:00 pm – 6:05 pm Introduction
    6:05 pm – 6:15 pm Overview of How Virtual Reality Touches on a Wide Range of Legal Issues

    Mark Sternberg

    6:15 pm – 7:15 pm Business and Legal Issues Related to Content Acquisition, Development, Production and Distribution

    Moderator: David A. Boag

    Panelists: Bethany Haynes, Richard Samson &  Scott Sellwood

    7:15 pm – 7:35 pm Products Liability Considerations for Companies Expanding into Virtual Reality

    Fara Tabatabai

    7:35 pm – 7:45 pm Break
    7:45 pm – 8:05 pm Securing Patent Protection for Virtual Reality Technology

    Jim Klaiber

     8:05 pm – 8:25 pm Trademark and Copyright Considerations for Users of Virtual Reality Technology

    • Protecting the Content that You Create for Virtual Reality or a Virtual World
    • Limiting Trademark or Copyright Liability
    • Troubling Hypotheticals

    Jonathan M. Purow

    8:25 pm – 8:45 pm Privacy Issues Presented by VR Technology, including How a Person’s Position, Movement and Physiological Data fit into Existing Privacy and Data

    Maia T. Spilman

    8:45 pm – 9:00 pm Q&A

  • NY: 3.0 professional practice
    NJ: 3.3 general
    CA: 3.0 general
    PA: 2.5 general

  • Sponsoring Association Committees:

    Entertainment Law Committee of the New York City Bar Association | Jaime Wolf, Chair

    Information Technology and Cyber Law Committee of the New York City Bar Association | Joseph V. DeMarco & Maia T. Spilman, Co-Chairs

    Patents Committee of the New York City Bar Association | Philip L. Hirschhorn, Chair

    Science and Law Committee of the New York City Bar Association | Henry Behnen, Chair

     Sponsorship Opportunities are Available! Please Contact:

    Maricela Alfonso| Membership and CLE Relations Associate| (212) 382-6608 | MAlfonso@nycbar.org

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